Now, if you are placing a building, you want it to be of the correct culture (not great to have a middle-eastern or aztec market in the Scottish highlands). Some have no collision detection, so you could put a unit inside a barracks, or cavalry inside stables as a nice touch. "techtree": buildings that you can place which you could build in the campaign, like a market, or town hall, or barracks etc. You can have multiple, but the more you have, the more it lags. "settlement": as in, actual settlements that you can assault and capture, with the town center in them. Bridges and fording points of different sizes. "fieldfortification": almost useless, although you could use the wagon circles for something. "ambientmisc": other things, like wooden stakes, ruins and other landscaping features like lakes or just a muddy field. ![]() "ambient": buildings you may see in a pitch battle, such as farms, estates, monasteries or hamlets you will need to check the "Place/Edit World Packagae" button. To add any buildings or bridges or wooden stakes or swamps or lakes or fording points or hamlets or ruins etc. If there's a river and you want to place a bridge or ford in it, you should probably check if you can put a sensible-looking bridge across before you spend a lot of time creating a pretty battlemap. ![]() Placing models, settlements and bridgesFirst things first: You can't rotate anything (to my knowledge. Hold left mouse to add more (again, using a "brush") or shift+left mouse to get rid of vegetation. Select the vegetation type that concerns you. Trees in the way? Look for the Vegetation tool at the bottom. Hold left mouse to increase height and hold Shift + left mouse to decrease terrain height. To make your mountains and valleys and to make rivers deeper or shallower, simply use the "Edit terrain heights" brush. It might work just like the smooth tool, or you might make a very tiny, very tall mountain like an obelisk. You may find that it's not sensitive enough, so press Shift + > to increase the brush strength. Use the plateau tool to set a smooth, level battlefield, and the smooth tool to make it blend in with the rest of the landscape. The smooth tool and the plateau tool are your friends. You will have a sort of brush for terrain landscaping, as well as different sizes. If you want to close some tool tabs, I usually select the "Create Army" button and exit. Landscaping shouldn't be overlooked, it can really transform the appearance of your battle, adding new tactical angles to fight and generally making it look realistic and nice:īy the way placing roads doesn't work. ![]() However be careful your settlement doesn't completely ruin the surrounding landscape. For one thing, expect a ton of lag if you put a fortress there, and when you edit terrain height, you could end up with floating buildings. Setting the landscapeThis is something that in my opinion is best done before you start placing any settlements on the map.
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